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I've already tried using the gyroscope, but it doesn't really work for what I'm trying to achieve since it will try to keep the entire turret upright to the ground, with only one direction of rotation permitted. It works when aiming left and right and it does fix the 'rolling' problem', but when aiming up and down it becomes very difficult to control the turret as the gyroscope will always try to move it back to its starting position.
I have yet to try to use a look-at rotator with the set up, to be honest I didn't use it all since I got the beta. I'll go and see if I can work with that later. Thanks for the reply John.