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Actually, you only need the one tag, you use an emitter to send the tag to the different locations. How you want to input your coordinates can vary.
Since you seem to know the numbers for the locations, you could attach three variable sliders (x, y, z) to a combiner (set for transform) and have the output from that combiner go into the Transform input on the emitter.
I've played around with this, you can pretty much emit an object anywhere in the level by just moving the sliders and changing the coordinates (feels like old school Star Trek). Then use keyframes to "lock" the sliders' positions for each of your locations.