Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by CloaknDaggerson

I think you might have to build some kind of x,y,z plotter? I might be clutching at the finest of straws but I shall try and put down my thoughts.

Have one object as your datum/origin point, lets call it 'home'
Calculate your x,y,z making sure to take into account your 'home' coordinates. (no idea how you are calculating your required x,y,z values but..) split this or directly send each value through three separate signal transmitters, one for each, (I'm half guessing this is possible).
Emit a 'pre-programmed' sphere as your plotter.

The sphere or 'plotter' needs to have three separate signal receivers,again one for each axis and also a TAG outputing it's own transform data (again split to isolate each of it's own x,y and z values?

Use an advanced mover to 'programme' the sphere to move along each axis in turn, first on the 'x' axis until it's own 'x' axis value matches that of the 'x' value transmitted from home (obviously use a calculator gadget as a comparator), and then the same for the 'y' axis and then 'z'...of course when the 'z' values are matched you know you that the plotter has reached the first coordinate ready to spit out a cube!

Set the 'plotter' up to self destruct at this point ready for your 'home' object to emit another.

Rinse and repeat.

Having said all that I realize that you might only need one transmitter and one receiver (you might be able to use selectors to send/receive each signal in turn).

I realise this might be too slow a 'plot' but not sure of an easier or quicker solution unless you set up an array of sorts, or possibly set up your spheres so that once emitted they collect and store their target coordinate for comparison without needing to receive them from 'home', then you could theoretically fire off spheres one after the other without having to wait for each one to reach it's target.

Good grief, sorry, I hope some of this makes sense.








Oh dear! Your browser is either unsupported or there has been a problem loading the page.