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You can do a couple of things dependant on how much effort you want to put in. Best thing I can think of is to use an action recorder on an invisible cube with a tag on it. Record the cube going along the track. Then on the cart use a follower and have it only follow on the x and z axes.
The cart should follow the cube but only in the direction it goes and not up and down. If you have the rails going up you could keyframe it so in that section the follower is following up and down also (which would temporarily disable the jump). You could also modify this so that you have many keyframes on a timeline that dictate where the cube is on the track then using some logic you can plug in a positional timer output to the playhead of the timeline to make it so the player can control cart movement.