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You can place a key frames and then position the puppet for each stance. To make different stances animate together you could use a timeline, or just a selector on a timer that cycles through the key frames, and set each key frame to Slow Power Up and Slow Power Down just a little. I have some custom animations on my Swimmer Puppet which you can look at in create mode for reference - I don’t know if my way is the best way, but it’s fairly simple :)