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A forum post by Supposer

If you're talking about a camera at a fixed point, but looking at the character, then a "look at" gadget would be correct, as @Magus mentioned.

If you're talking about a camera that moves *with* the character, then a "follower" gadget would be more suited.

For either, first create a sculpt. Group a camera with that sculpt. Add the look-at or follower gadget to the group. Now the entire group should use that functionality.

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