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Here you go: https://indreams.me/element/bwneGicd8vc
This is more of a demonstration, how you want to do this is up to you, really. Here's what I did:
- added the signal manipulator and in remapping mode chose PULSE ON. This means you won't accidentally trigger the attack twice, which is sort of a game-breaking bug
- hooked up the square button to the signal manipulator. I expected the manip to also trigger when the timeline is playing, but that was not the case. Hence why I connected the wire into it directly. This means that each time the timeline's playing we'll get a single pulse...
- ... which I then wired into your health modifiers. They will only work and thus only do damage when the signal in your attack-timeline pulses.
Like the attack, it's pretty snappy and I like it so much more than limp ones taking minutes to finish. Hope that helped.