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Without being able to see how you did things, I can only assume here: you'd want to think of a condition that has to be met for your mouth shapes to not show. Since you use separate timelines you might try and use the "is playing" output, negate it and hook it up to the power node in each shape. When the timeline is not playing, that means we're in base state and want to turn visibility off. Correct? I hope I'm not imagining there being an "is playing" output.
If you want to then hide the default state, you'd have to use an OR-gate and put all the "is playing"s of your other phoneme-timelines into the power node: regardless of what shape is currently playing, we don't want the default state to show.
If you show us more, I'd be able to offer more specific help. This should help at least a bit though.