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A forum post by zerocub

there's a few different ways -

1) you could use the action recorder to manually move your objects around in a wind-like fashion. Since I assume they are solid objects this might not look very convincing, unless you've built in ball joints or connectors to jointed sections so you can move only the parts which would move in the wind.

2) you could make 3 or 4 copies of the object, edit each one to look a little different, as if affected by wind, then keyframe each version into visibility - basically hand-animating it with a looping timeline.

3) you could make the object's flecks very 'loose' then turn up the 'waves' animation in the effects section. This would make your object look kinda fuzzy or painterly though.

I'm sure there are a few other ways too :D

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