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Camera Turning:
Make a tag on the character around center of mass and have an invisible box follow/TP to this tag. On the box, put a camera gadget and position it back behind the box so the box is in view of the camera.
Wire L2/R2 into a Pos/Neg Combiner and feed this into a Rotator that spins around the y (vertical) axis.
Or use this: https://indreams.me/element/b4l0rJotirA