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A forum post by Magus0Mind00

This is too complex to write via text. But the basic idea is you need to use key frames and logic to animate character actions based on specific button presses and game conditions.

Wiring the left arrow output of a controller gadget to a counter then to a selector is the first step in setting up a way to track combat vs. non-combat mode.

A timeline with the various keyframes of your attack animation will take a while to get looking good, but can then be wired to the logic you set up to trigger it.

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