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To be super clear... cloning a sculpt costs very *very* little in gameplay thermo. Each *unique* sculpt costs in graphics thermo.
This means you can clone that 17%-worth of sculpts a hundred times without a problem. But if you change something in the sculpt itself, it will become a unique sculpt and add to the thermo.
You can use live cloning (use the 2-sheep clone tool and turn on live clone) to make sure you don't accidentally add to the thermo by making a change. Here, *all* live clones of the same object will always look the same. So if you edit one of those sculpts, all others will update. This avoids making the edited sculpt unique, and so does not add much to the graphics thermo (depending on what you add, obviously).