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A forum post by Supposer

There are 0 - 1 randomisers created by the community with different levels of precision.

To map any value range into another value range (eg. 0 - 1 -> 9 - 52), use a signal manipulator in "custom remapper" mode. Here you can set the input min and max, and output min and max.

Another way of doing this is to have the emitter attached to an object that's moving really fast, so that when it emits something, it's an a pseudo-random position and rotation. So for rotation, create a rotating disc, and stick it on there. For position, use an action recorder to move it around, and increase the playback speed a ton. For both, attach the emitter to the position-ator object to the rotator object--or the other way around.

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