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If the curvature of your cylinder is constant, perhaps you could pipe your L-stick movement through a splitter, add a variable to depth-axis movement with a calculator, and then recombine and pipe to Puppet Walk?
That way every left and right movement will always move you in the depth axis too. All you need after that is a tag or zone to ensure that depth movement is positive when moving away from the center of the screen and negative when moving towards the center.