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So to break the problem down into English, the major component here is essentially mapping 2D movement into 3D space, is that right? You only want left and right inputs, but you want the avatar to automatically move in and out of the screen as the cylinder rotates. I'm guessing you also want the character to always be closest to the screen.
This might seem weird, but have you considered making the cylinder, or a core element of it, the primary controlled object? So left and right rotates it, while all other inputs (jump, attack etc.) control the avatar. If you set up a new camera locked to follow the avatar as they ascend/descend, and create some auto-follow logic on the avatar so they're always in the center of the screen, it will feel like you're moving them left and right.