Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by mmdev7

So you can still use the old LBP method by putting a mover on the object and setting its speed to 0, strength & dampening to 100%.

But it’s probably easier to just uncheck thwas ‘movable’ button in the objects physical properties tweak menu. Provided the object is the parent (you clicked on it first when connecting the two objects together with the joint) then this should work. The child will always be movable.

Hope that helps :) Peter

Oh dear! Your browser is either unsupported or there has been a problem loading the page.