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To echo everyone else, I'd use the AND gate...
It's tricky if both L2 and Triangle both have a unique feature. It would be easier to use L2 as a "shift" function to make sure that it gets pressed first and you're not outputting L2+Triangle when the user is trying to do L2 THEN triangle.
You could also add a timer between each input to allow, let's say, 0.1 seconds to press both buttons at once. That makes artificial lag, though, and lag is the enemy of tight gameplay.