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This is a little tricky question. There are many ways how to achieve it, and to choose the best way, it depends on what the other logic looks like (is it for two peplo, or the second player is AI? Do they use one two controllers, or share one, etc...)
But basically, I would use the selector with two outputs. And each time player ends the turn, they would switch the output to the other one. And then each output would have logic for that player.
It could be some complex microchip on each output. Or just a simple tag for each output and rest of the level logic could just detect active tag to decide what is happening. (for example you could only move certain pieces if certain tag is active. Making sure blue player can move blue pieces and red player can move red pieces etc...)