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It will likely be very difficult to get the physics of an actual stack of cards to work how you would like--not to mention the performance overhead of a ton of physics happening. So you'd probably want to animate the cards instead, and activate the animation when you want them to draw a card. Have a look at the animation tutorials and see how you get on with that.
As for applying the outcome, it all depends on the game being played and what that outcome needs to be. So you'd just have to figure that stuff out yourself, I think--unless there are more specific questions you could post here later on.
But the first step to applying the right outcome is to identify the card in the first place. For that, the easiest way is to add tags to the card that signify different things by different names. So, if you're interested in if it's a Heart, add a tag with the name "Heart" to the right cards. If you're also interested in it's number, add a tag with the right number as its name. Then you can use a trigger zone to detect if a particular tag is on the card that was played, and trigger off logic from that. https://www.youtube.com/watch?v=RiDPatqMkJs&feature=youtu.be&t=12