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A forum post by OreganoSpindle

Scope in before moving the puppet (L1+X).

Keyframes hold positional data, so if you moved the character to the X,Y,Z coordinates of 0,0,0 while recording, they'll fly back to that spot every single time you turn the keyframe on.

When you scope in, you're moving your character relative to the base and not to some given coordinate.

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