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A forum post by LadyLexUK

'@Denjo92 is correct. The animation is fixed to the mannequin parts so you would have to add the sculpts for each part of the characters body to the mannequin with the animation in it. So stamp your character and clone each of the following body parts, then scope into the same area on your animated model and add to that group. You are basically reconstructing the sculpt on a different rig. You may find the new character is slightly higher in graphic thermo as you will probably be doubling up on some of the blue parts that are hidden under the sculpt unless you can easily delete them (will depend if the creator added new sculpts to his model or directly onto or into the blue mannequin).
Head
Neck
Torso
Abdomen
Bottom
Upper left arm
Lower left arm
Left hand
Upper right arm
Lower right arm
Right hand
Upper left leg
Lower left leg
Upper right leg
Lower right leg
Left heel
Left toe
Right heel
Right toe

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