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A forum post by Lyxjuden

I have the same issue. I made a ship by creating breakable planks that turns movable when they are triggered by the zone around canon balls. It looks super nice when you fire on it and it breaks super realisitic BUT every time i add a move and controller logic to it it falls apart.... i cant figure out how to only keep the individual parts movable/breakable when it is hit and still contoll it :(

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