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Hi, if you're using the default biped you simply place the 'Health Modifier' gadget on the object you are emitting. It's in the Gadgets -> Movers & Output category. By default the emitted object will now kill the puppet when it hits it. This works because the default puppet has a "Health Manager" gadget, you'll find it in the microchip attached to the puppet. When an object with a Health Modifier hits another object it searches for any Health Manager gadgets attached to that object. If it finds one then it subtracts the amount of health specified in the tweak menu.
Hope that helps
Thanks
Matt