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Hi, it's pretty much exactly what you said :) If you look at the puppet's "Controller Sensor" you'll see a wire from the "Is Dead" output running to the "Respawn" output. If you instead run "Is Dead" to a timer and the timer into respawn you'll add a delay as necessary. The player will not be able to control the character during this time but the character will still be visible allowing you to make a death animation for it if you want. If you want them to become invisible you can of course record a keyframe that makes the puppet invisible and trigger that when it dies.
thanks
Matt