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A forum post by Supposer

If you scope in to a sculpt and make changes, that's changing the sculpt. Anything you do from outside the sculpt do not change the sculpt itself. Only things that change the sculpt itself can make it unique.

If you want to be doubly sure you never accidentally make the sculpt unique, use live cloning (menu > tools > clone, then switch on "live cloning" in the context menu). Then drag clones out with R2. Any sculpts that are live cloned like this will not be able to be made unique by editing. Instead, if you edit one all other live clones will update--making sure they all use the same block of thermo.

Most of the time, I just remember not to go around editing random sculpts, so once you get used to how things work, you can probably go back to normal cloning.

Not sure what you mean about the "building blocks," I'm afraid.

Paintings and graphics thermo is a bit of an unknown quantity right now. Cloning seems to not add to the graphics... most of the time. Though having a ton of separate paintings is harder on performance than if you select them and merge them together... but that adds to graphics. Sorry I can't be of much help, but I don't think anyone's figured out the rules on that quite yet.

A tutorial would be good. There are videos out there that talk about good techniques for optimising this stuff, though. Here's one to get you started... https://www.youtube.com/watch?v=P2EZJKt8CBI&t=1h30m19s

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