Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by CptOblivion

I don't think you need the player to possess a puppet to start a timeline, it should just start going unless it's switched off or hooked up to logic that's keeping it from running (but I don't have Dreams in front of me at the moment to test that).

You can also set a puppet to force the player to possess it (I don't remember exactly where the setting is but I think it's on the second-to-last panel of the tweak menu for the puppet), you can also combine that with some logic at the end of the cut scene that lets them exit later, if you want them to be able to change puppets after the intro.

Oh dear! Your browser is either unsupported or there has been a problem loading the page.