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You could add a bunch of lights all over the sculpture, or break the sculpture up into a bunch of separate objects grouped together (so they emit from a bunch of different centers) but it's likely gonna hit performance pretty hard. Unfortunately one of the limitations of video game rendering is that large numbers of lights are pretty costly to the framerate (and without raytracing there's not really a way to make a surface or volume cast light other than just covering it with little point lights)