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A forum post by Mm Bogdan & Matt

Hi, you're suffering from the fact that the game updates 30 times a second (ie. 0.0333333.. s per frame) which is not a nice decimal update step.
A simple way to get a variable counting up time is to use a calculator and a variable modifier. You can set your calculator to give a result of 1 divided by 30 and wire that into a variable modifier's "Operation Value". Set the operation type to "Add" and set the Update Type to "Continuous". Every frame it will add 0.0333333...s to the variable which is exactly what you need!
Hope that helps.
Matt

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