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You can not take the object. You can just share the variable value.
Im not sure how is the "object taken" in the first scene (is it grabbed by imp? In hands of the puppet? In some inventory system? But main question is - is it somehow marked, that user picked it up? Like tags,...)
You will have to set up variable "Apple taken" and set it to 1 when players picks the item (and back to 0 when he drops it)
And then in the second level, you will have this item present and based on the variable you will keep it or destroy it.