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Not sure if this is the best solution but it’s what came to mind! Sorry if some terminology is wrong I don’t have the game in front of me.
The wind is generated by a Force Applier. Made fancy with Painting effects and sound.
For the randomness, you could have a timer set to run for e.g. 10 seconds, then auto resets itself (so it’s always running). When the timer hits 10, it triggers a randomizer, where e.g. 1 out of 3 times it triggers the wind, and the other two times it does nothing. So in this example there’s a 33% chance the wind blows every 10 seconds.