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I ended up using exclusive gates, it works pretty well now. I suppose I was due to learn how to use 'em anyways.
In this case I have zones that detect the character in a point-and-click game, and activate different cameras depending on where the character is standing. I'm disabling player input while the transition between cameras is happening and for a short bit after (to prevent accidental "clicks" on ground while the view is moving around, or immediately after a cut between cameras e.g. to avoid the "walk in a room and walk right back out" problem that happens in a lot of games where the camera moves on its own). In a more general sense it's also handy to be able to manually adjust things like various sound and screen effects depending on the camera, I just have to make sure I remember only to ever stamp cameras from "my creations" instead of the regular menu.