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When I sculpt, I use the shape editor (shift + square) a ton. E.g. Select the primitive I want, get the scale on one axis how I want it, put it in rough position with the imp, then go into shape editor and do my detailed adjustment - then before exiting the shape editor, stamp the shape down. Then if I need, I can go back and use the partial squeeze of R2 or L2 to make the final fiddly adjustments.