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A forum post by CLOUD1985

The keyframes in the time line can each individually be stretched back (made shorter) to run quicker and you can insert a blend type between them. I'd try stick them close together and open the timeline tweak menu.

Try adjust the play back speed to loop the animation faster and see if it gives you better results. If you run it fast enough you make get rid of any jaggy transition effects.

The square for attack sounds like it's built correctly, it's certainly the method I would try to achieve what you are trying to do.

For the camera, try attaching a camera pointer to your character. You can adjust the direction the camera points, it's zoom and angle and it should follow the character as it moves.

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