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A forum post by Zypher755

I'll try it. Update, I saved the hand its own creation and its works just fine when I set up the keyframe and controller sensor to check it, even switching back to ball joints works great.

I tried reparenting that to my puppet and it recreated the issue, so from what I can guess it's an issue with how the body parts are attached according to the base puppet used to rig it?

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