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A forum post by thebiv

Okay, this will take some explaining.

Lets say you are cycling with Square.

Instead of inputting square directly into the selector, run it into an "OR" gate.

Wire the "OR" gate into the cycle function of the selector.

AFTER the selector, run each one into both the character select and into an "AND" gate.

Send the "Character alive" status into a "NOT" and then into the other port of the "AND" gate.

Run all of the "AND" gate outputs into the "OR" gate.


So what should happen is, as you press square, you should cycle as normal. Since the characters are alive, the "AND" gate doesn't do anything.

But as, lets say, "B" dies, when the cycle gets to "B", the "AND" gate sees that he's "NOT" alive and automatically sends a new signal to the "OR" gate which cycles it again to "C".

In effect, you press square once and it cycles twice.....or more depending on how many die.

You may need to put a tenth or 100th of a second timer delay between the "AND" gate and the "OR" to make it work right.

Not sure if that will work, but that's what I'd try.

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