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A forum post by daniel-hamster

Have you tried making the parts only collide with scenery etiquettes and making the underwater walls have that tag? or you could try adding a invisible selfmade collisionbox to the diver although theres a bug where it glitches out the entire puppet. Or you could add a laser searcher to the puppet that points in swimming direction and it it hits a "scenery" etiquette object it will trigger a mover that moves away from the wall

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