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1) Im using the Switch placed on the timeline. This gadget sends ON when the timeline activates it. And you can hook it into next input of your selector.
It is actually exactly what I used in my living clock level to set up the visibility of the planks.
2) I always used the 0,1sec timer and the finished pulse to set the port.
If you need it to set it during first frame of the level, where may be some other solutions.
3) Im really not sure if I understand correctly what you mean.
Basically you are not sure how to decide what timeline to run when square is pressed?
I guess you have somewhere saved the state of the sword (if not, you can easily do that by the selector). And then you just place two AND gates. Both of them hooked to the signal that animation should happen. And the secont to the states. Like "If Square pressed AND sword extended then retract", "If Square pressed AND sword retracted then extend"