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You need to label the scope/target so the scope can only hit the hunter (assuming you have the original set up, scopes on targets). Label the hunter foe or something and all the scopes the same. Will fix it hitting things other then the hunter.
Yeah if you are doing the comparing distance thing youre using the right one, Hit Distance or something I think its a ruler.
If you scaled your puppet after you put the scope on it then yes that would affect the length setting, itll stay the same size relative to the puppet. You can go back and increase it in the tweak menu though.
I havent sent anything yet, didnt want to publish in case you didnt want/need it as you cant delete stuff. I will now though.
Shouldn't have to redo a lot, it is quite self contained and modular. Thats why I like that solution even though it uses a few calculators.
And no worries, I actually really like logic and problem solving. I have the opposite problem to you, I have a fully functioning level with some quite involved logic and game play systems all done but need to do all the visual stuff now like sculpting character etc. Don't find that as fun more frustrating. With logic its like a journey of things working progressively better but with art it either works or it doesnt lol.
If you ever want help with logic or stuff like that let me know, am normally pretty good with it. You seem good at picking up concepts and learning things quickly so it is a pleasure to help.