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Thanks for the advice, I did try this but wasn't successful however I may have been doing something wrong. But I also think I may have come across a bug. See the video attached.
One way of testing this is to attach an advanced mover to a primitive shape. populate the scene with scenery. Attach the Controller sensor to a splitter, wire x & y to the advanced mover and watch it sail right through the scenery. Make the primitive moveable and it will hit the scenery but loose orientation.