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Hi Spirit-X
I had a bit of a play with this and was semi successful.
What you can use is the Hit Position fat wire output of the Laser gadget as the input to a Follower gadget set to a Min/Max follow distance of 0 with a high movement speed and max dampening.
Snap the Follower gadget to something and it will animate your 'hit display' point to the exact point of impact.
I snapped the follower onto a microchip holding a TextGadget that I used as the hit point display. These can be set to appear over any other object in the Tweak menu so there was no clipping and it moved smoothly across the surface.
The issue I had is that the Follower gadget will take a frame or two to get to the hit point so you see a glitch whenever it switches between hit detected/not detected. This would work much better with a Teleporter gadget but that takes a Tag as an Input not a position so I couldn't figure out how to use that here. I worked around this with a 0.1s delay before I made the TextGadget visible and it's much smoother.
I shared my experiment as Spirit-X Hit Detect Demo. Have a look and see if it helps