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A forum post by presssquaretoeat

Keyframes are totally the answer and you only need two!

Create a Timeline gadget

Add two keyframes at the start and end

Edit the start keyframe and shrink your circle to the minimum size

Edit the end keyframe and grow your circle to the maximum size

L1 + X in the space between the two KF to create a linear animation

Set the timeline to a play speed of 0

Wire a signal to the playhead position of the Timeline gadget.

Now you can send a signal of between 0 and 1 along that wire and you can grow the object to a specific point along the timeline!


You will probably want a Signal Manipulator in there at some point to smoothly transition between points of the timeline considering it is now under your control but that's the next step. Do you think this will help at least in dynamically resizing things?

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