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A forum post by Supposer

Something to note is that wires are "things." And "things" are counted by the gameplay thermometer. So I believe the nodes themselves don't add anything to thermo--or at least passthrough (no port) ones don't, though I haven't tested this extensively. But the wires from those ports to whatever gadgets *will*.

Also, if you have 100 ports after 10 copies... you probably have too many ports. Can I ask what this chip is meant to do, and why it has 10 input/output ports on it?

Another thing to think about is that if you want your chip to be used by people without them having to understand the inner workings, you'll *need* to add ports. If you don't, they'll have to open up the chip, figure out how they're meant to use it, and then wire into the right ports on the right gadgets, possibly get it wrong, and then give up using your logic.

Gameplay thermo starts at 1% by the way, even in a completely empty scene. So to properly test, it's worth pushing it higher with your clones, perhaps to 5% or something to get a decent sample size, and then dividing by the number of copies. And then try to get that same 5% with the other version and divide down again, to compare the two. (I've done a fair bit of thermo experimentation XD)

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