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"Are you putting the emitter directly on the sculpt or in the timeline?
Also, is the flame a single object or multiple objects?"
I grouped the emitter to the object, and then put it in the timeline. The flame is a single object that already moves and smokes.
I can try the whole invisible thing, but I need to make sure that it only emits during the timeline/keyframe after the mouth is opened. Putting the emitter on the timeline in the right spot made it look exactly right, but with the other problem of not moving with the dragon. I can't just hardwire it to a button press without it activating right when the button is pressed, thus making the flame come out before the mouth is opened. I need it to activate when I want it too.