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Are you putting the emitter directly on the sculpt or in the timeline?
Also, is the flame a single object or multiple objects? In my mind, the way you want to do this is a small flame that grows as it leaves the dragons mouth, has a short lifespan and fires rapidly. That way it gives the appearance of a continuous spout of flame. If you just emit a single "flame" object it will stay where you emitted it. You want it to be continuously emitting.