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The heli as a whole is moving via movers and rotators, while I have abandoned those for the independent movement of the gun turret (due to the issues described). So now the gun movement is based on an 'X Axis Timeline' and a 'Y Axis Timeline', which is a pain as it means I can no longer use stuff like the Look-At Rotator. Instead I have the Look-At Rotator present so it feeds me target position and orientation, but it has zero strength so it can't actually move anything. I've actually got it working so it does lock onto targets now but it was a major pain having to collect all the position and rotation data and then manually work out how far along each timeline I need the gun to move etc....numerous chips worth of lengthy logic and it took me about 3 days to do!
Be interested to know how your ship is setup regarding the movers vs animations and grouping etc...