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A forum post by Skeuomorpheus

This is how I did it in simple terms:

I have a flying vehicle which is tagged to collide with objects labelled as scenery (collision labels at the highest relevant group level)

I have a sculpt labelled as scenery. It has a collision detector on it. The collision detector has a keyframe wired to it which keyframes the sculpt’s ‘scenery’ label off (permanently). It also has a health modifier. I’ve pasted this logic on all sorts of things; all you have to do is edit the keyframe so it affects the new object.

So when my flying thing collides with the object it’s label is taken off so it no longer collides after a tiny lag. So if you crash with a rock or something you get a hit of damage and then you float through it so you don’t get stuck on the surface.

It is a bit fiddly especially if you’re trying to do it with grouped objects. I find you have to change the labels of each constituent part; can’t get the group label to work.

I am in final edits of a corridor shooter which uses this extensively - will release in next few days.

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