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A forum post by Supposer

You could make your own jump pretty easily with a mover.

Use a signal manipulator to turn the X pressed into a pulse, and use that to power a simple mover pointing straight up. Everything should work as normal. Then you can have your own logic for when a jump is allowed, such as if it's touching the ground (you can use a puppet interface to find that out), or double jumps, or resetting it whenever you like.

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