Report this content
We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.
Note that misuse of the reporting tool will not be tolerated.Item being reported:
I've seen the vibration thing before too, I reduced it by adding a gyro at full power and full damping but did not fully get rid of it.
If your game is 2D in the X and Y you could use trigger zones to stop the player moving too far in any direction.
For example let's say you are moving left to right and you want to limit how far to the right you can travel. You could place a trigger zone and set it to look for a tag called right.
Now place a tag called right on the object. Wire the output of the trigger zone into a 'not' gate and the output if the 'not' gate into an 'and' gate. Also wire the right directional output of the left analog stick into the 'and' gate.
The output of the 'and' gate is wired to a mover set up to travel left to right.
Now when you press right on the stick the object moves right until the trigger zone detects the object and it stops. You can still move in the other three directions but not any further right.
You can set up four systems, one for each direction and maybe use wireless transmit & receive to reduce the number of wires if you plan on having a lot of trigger zones. Hope this helps