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Hold on! I think I worked out what's going on. Will post the solution here in case anyone with similar woes comes looking:
So when you open the Emitter tweak and select an object to be emitted, that object (what I call the 'reference' object) will automatically be made to be invisible. You may be familiar with this. I was too but what I've only just figured out is that selecting an object to be emitted also turns that object 'OFF'! I mean literally, it turns the power off for that object (or group if the emitted object is a group).
So at some point while fiddling with the logic in my reference object, I must've noticed this and turned it back on so that I could see how it behaves when I press Play. Clearly I did this absent mindedly without really thinking about it. When I realised this and turned the power for my reference object back off again, everything started functioning as it should. Each emitted object now has it's own independent instance with it's own initial state.
So after you've been playing with your reference object: REMEMBER TO TURN IT BACK OFF!