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A forum post by PhantomGazebo

1. If you have it functioning properly in reverse it sounds like a Not gate before you plug it into Visible would solve all your problems

2. How about if you put a trigger zone on the object that looks for object labels (eg walls). The trigger zone detected would turn off the flee logic if it gets too close to a wall.

3. I’m imagining something like a chain chomp from Mario? First I would make a trigger zone around the anchor point that lays out where the chain chomp can move. In zone? Move towards player. The problem is once it leaves the zone it stops moving and doesn’t restart. Maybe you could make it like a chain chomp where after a 1 second timer it follows the anchor point for a second, then turns the follow player back on. i.e. it moves towards the player till it’s at the edge of the zone, it pauses for 1 sec, backsteps, then moves towards the player again, zone out, 1 sec, backstep. The rope wouldn’t actually limit it, it would be for show.

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